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Game Review
Jumpgate
Technically Speaking
In terms of graphics and sounds, Jumpgate doesn't really
impress most gamers, but it's not meant to in this regard. The
graphics, while nice and detailed, are somewhat bland and blocky.
Stations are underwhelming in size, and even the largest of
spaceships aren't that…well…large. Audibly, the game is basic as
well, and while the included MP3 tracks in the larger download are
nice, I eventually tossed them in favor of my own soundtrack.
When gamers consider, however, that Jumpgate can be played
successfully over a modem with little lag, they begin to understand
why the graphics aren't as flashy as some of its competitors, or why
its sound isn't as rich. Overall, while graphically and audibly,
Jumpgate isn't a showcase for a new graphics card; in this
case, it doesn't matter that much, as they're serviceable and get
the job done. They also keep lag to a minimum, allowing the game to
be played on a wide variety of internet connections.
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This is the station screen, where one buys
equipment, selects missions, and so on. |
Mining an asteroid in a Khamsin-class heavy
miner. |
Chinks in the Armor
While I've mainly sung the praises of Jumpgate, it's not
without its flaws, although there are few. The first of
Jumpgate's few flaws is its unfriendliness to new players.
While certain concessions have been made to help new players, such
as docking computers to assist new players with docking (when they
work properly) or low level Conflux for which to practice combat,
many low level pilots are relegated to simple transport or mining
missions. This requires a lot of patience on the part of the player,
therefore, to get to the really good stuff.
For example, while there are lower levels of Conflux to be used
as fodder for new pilots, it's really not until level nine that
gamers will be able to get a decent light fighter, and therefore can
engage in more exciting combat. If gamers want to haul cargo, for
example, it's not until level twenty-six, wherein they can purchase
a Cargo TOW-class ship, in which they can really start to make big
money. While this rewards those with the patience to see the light
at the end of the tunnel, I know many people who have been turned
off by the relatively slow pace of the early game. The lack of
graphical splendor already mentioned might also turn some people off
to the game, but this is more of a personal preference.
Overall, in the years I've been playing Jumpgate, I've had
few problems with the game, whether technically or within the game.
The game is very stable, and runs on a variety of hardware. While
some might, again, have a problem with the early game, their
patience will be rewarded if they endure the admittedly slow early
portion of the game.
Conclusion
Overall, I have found Jumpgate to be a breath of fresh
air. It's a space sim/MMORPG with style, charm, and substance. While
I personally found games such as EVE or Earth and Beyond boring
after a certain amount of time, I've not once found Jumpgate
boring in the several years I've been playing it. It's such an
addictive game that I've put aside other games to play it. While I
actually have other pressing matters to attend to, the main reason
I've not completed them is Jumpgate. To a space simulations
fan such as myself, Jumpgate is about as close to gaming
nirvana as I've come. This combined with the excellent support
through NetDevil and the community is icing on an already delicious
cake.
Gamers who are fans of science fiction, space simulations, role
playing, or are tired of the normal Point-and-Click gameplay should
give Jumpgate a try. My review has barely skimmed the surface
of what's available in Jumpgate, and I leave it up to the
reader to discover what the rest of its vibrant and exciting
universe has in store. Readers can find more information about
Jumpgate from the aforementioned JOSSH site or the official forums,
as well as fantastic fan websites such as Jumpgate
Web or Jumpgate Warcry. Any readers who decide to
try the game can look for pilot "Veloxi", that's me. And like much
of the community, I'm more than willing to help. Good luck, Pilot.
System Specifications
Minimum Specs |
Reviewer's Specs |
Pentium 200 MHz 64 MB
RAM 3D Accelerator 150 MB free disk space Internet
connection Win95/98/2000/ME |
AMD Athlon XP 2000+ 512
MB RAM Gainward GeForce 4 Ti4400 128 MB video
card Creative Labs Sound Blaster Audiligy sound
card Windows XP Professional
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About the Author
Brian Rubin was flying virtual spaceships long before driving
real cars. Beginning with the original Elite, Brian has
played nearly every space simulation released for the PC in the last
twenty years. While his girlfriend thinks the pride he takes in this
is dubious, Brian indeed takes pride in this accomplishment.
All screenshots captured exclusively with HyperSnap-DX by
Hyperionics.
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