Arthur's
Knight's II: The Secret of Merlin Review
written by: Brian Rubin on
8/9/2002 12:29:22 PM
Sometimes, when one faces an impossible task,
drastic measures must be used. This is the case of this
review. Since this game is what I’ll call “special,” it
deserves a special kind of review. In this case, I’m
going to attempt to emulate this review in the style of
a news story on National Public Radio, or NPR. Thus,
instead of being a dry essay or review, this will be a
fictional dialog containing the review. Enjoy.
“Sometimes, when one even reaches their goal of
having their dream job,” said NPR commentator Bobbert
Shmeigal, “they find it isn’t a bed of roses. NPR
reporter Nyla Styles recently found this out on a recent
trip out to visit a friend of hers, who supposedly had
found his dream job.”
“My friend Brian is doing
what he loves to do most in the world...playing computer
games.” Said Nyla, beginning her report, with various
sounds in the background to add atmosphere. “Brian has
been playing computer games for over twenty years, and
has been writing about them for over four. He’s played
almost every PC game ever made, and had thought he had
seen it all...that was, until he received today’s game.”
“This game is some adventure game called
Arthur’s Knights II: The Secret of Merlin. It’s by
Dreamcatcher, who is known for making budget titles. I
think I can handle it. Let’s give it a try.” Brian said
as the sound of a CD-ROM tray opening and closing played
behind him. This was followed by the various sounds of a
clicking mouse and keyboard.
“Brian innocently
put the CD into his computer and began to install the
CD...this is where things already started to go
wrong...” Said Nyla, “About thirty seconds into the
installation, Brian uncovered his first problem...”
“Why the hell does it want to install DirectX
Seven? Doesn’t it know that DirectX Eight is the
standard now? Sheesh.” Brian said, then took a look at
the game’s packaging, “This game is dated as 2002, yet
it’s asking for a three year old API. This is not a good
omen.”
What Brian didn’t know is that things
were about to go from bad to worse...” Continued Nyla,
“Upon installing the game successfuly, without DirectX,
Brian ran the game to find his second problem, invisible
text.”
“What the hell is this?” Brian
exclaimed,”I’ve got a top of the line computer here...”
Nyla cut in, “Brian explained to me that, while
his computer was littered with some of the newest
components around, such as a GeForce four video card and
a Sound Blaster Audiligy sound card, this game acted as
if it was on a much older and less capable computer. A
quick visit to the publisher’s web site answered at
least some questions, while creating even more confusion
in the process...”
“The web site wants me to put
Windows XP into Windows 98 compatibility mode? It also
wants me to change the sound accelerations of my sound
card? Geezus...I’ll change the compatibility mode, but
no way in hell am I fiddling with the sound card, not
for one damned game.” Brian continued...
“Upon
making some tweaks to his system, the invisible text
problem was solved, but the next problem would bring
Brian’s experience to a halt. The game had some severe
sound problems, such as stuttering voice playback, or
even system-crashing freezes. The only way to solve this
problem was to turn off the game’s sound all
together....this led to even more problems...” Nyla
said, then Brian continued...
“How can I even
enjoy, let alone objectively rate, an adventure game
that doesn’t allow me to use the sound, and has no
subtitles for the dialogue in the cut scenes, completely
obliterating any interest in the story,” Brian said,
sounding frustrated, almost defeated.
Nyla
continued, “Upon viewing this phenonemon for myself, I
could only numbly agree. This seemed to be the
equivalent of watching a foreign movie with no
sub-titles, or reading a book with no text. While the
participant can attempt to engage themselves in the
story, so little is gained by the attempt that it looses
all worth.”
“My God, you’re right,” Said Nyla,
“this is really annoying.”
“Isn’t it, though?”
Brian replied...
“Well, I’ll try to play the
game for a while and see if it gets any better...”
Continued Brian, now sounding somewhat more
determined...
“The game appears to let you
choose two adventure paths, one Celtic and one Roman. I
think I’ll pick Celtic, since it sounds cooler.” Brian
said, then proceeded to the beginning of the adventure.
“Man, these controls suck. They’re sluggish and
unchangable. The character either stops short of where I
want him to be, or continues on for a few steps. This is
rediculous. And look at these graphics. They look like a
bad imitation of Betrayal at f-ing Antara.”
“That last game, Brian told me, was about six
years old, which explained the game’s aged look. Upon
entering the main story,” Nyla said, breaking into the
fading sounds of Brian’s complaints,”We learned that the
main character was supposed to talk to people around the
fictional town in order to gain some information. This
is where Brian finally hit the preverbial wall...”
“What the F-uck?!” the sounds of beeps covered
Brian’s curses, “I’m supposed to talk to people, and
while I can SEE the damned people, some kind of
invisible wall prevents me from even getting NEAR them,
let alone talking to them. This is total billsh-t!”
Brian exclaimed with further beeps.
“It was here
that Brian could take no more,” Said Nyla, breaking in,
“he quit the game, took the CD out of its drive, and
hurled it across the room, wherein it hit the wall with
a less-than-satisfying sound. I had never seen Brian
this frustrated with something he loved so much, games.”
“That had to be the worst game I’ve played in a
LONG time,” Brian said, “I mean hell, Interstate
‘82...hell, even SKYDIVE or Extreme Paintbrawl were both
better than that steaming pile...”
“Brian then
took a moment to calm himself, and apologized for his
outburst. He picked up the now scratched CD and put it
back in its case....”
“Well, I think I played
enough of the game to write the review, but it’s not
going to be pretty,” Brian said, followed by the sound
of a keyboard being pounded upon...
“With that,
Brian began writing his review. I’ve not read the final
result yet, but I’m not sure I want to.” Nyla said, with
the sounds of the background fading behind her...
“Brian is usually a very happy guy. He loves
computer games, loves to write about them, talk about
them, and so on. I’ve been very happy for Brian for
finding what he wanted to do in his life, but this
experience showed me that the grass isn’t always greener
on the other side. Even the most stubborn of weeds can
make appearances from time to time, spoiling what is,
for the most part, an idyllic glade.” Nyla said, closing
her report with rising music in the background.
“Nyla Styles comes to us courtesy of member
station KPDD in Los Angeles.” Said Bobbert Shmeigal
before the music swelled and led to a station break.
This “review” was fun to write, but it’s
also, hopefully, informative. Arthur’s Quest II is a
terrible game. Even if you’re the most die hard of
adventure game fans, I can not help but tell you to stay
away from this one. I’ve had more pleasant experiences,
such as getting my wisdom teeth removed...well, okay,
it’s not THAT bad, but it’s close.
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