Review
By: Brian
Rubin
Published On:
Wednesday, November
22, 2000
Introduction
Impressions have long
been known for their quality series of strategy and city
building titles. Lately, they’ve gotten a lot of good press
for their ancient city building games, namely Caesar III and
Pharaoh, both of which mix Sim-City style city-management with
what could be called a history lesson in either ancient Rome
or Egypt, respectfully. The latest to the trilogy, Zeus:
Master of Olympus, takes what they’ve learned over the past
two games, throws some new features into the mix, and comes up
with what is Impressions’ finest game to date.
Zeus changes the focus of the game from Rome or Egypt to
ancient Greece. What this focus brings along with it is a deep
coverage of Greek mythology. Unlike the previous ancient games
by Impressions, Zeus fully takes the mythology, stories, and
characters from Greek Mythology and throws them into the city
building mix, adding another layer of depth to an already deep
game.
Impressions have also taken what they’ve learned from their
previous games, streamlined the interface and the engine, and
have made what is an imminently enjoyable game for both
beginners and experts. We will now take a look at Zeus, and
show why it’s probably the best game of its kind, ancient or
not.
Gameplay
There is so much game play
present in Zeus that I barely know where to begin. At its
core, Zeus is a city building game in the same vein as Sim
City. Make housing, get people to come to your city and fill
its jobs, keep them fed and happy, and things should go well.
If only it were this simply in Zeus, but while keeping people
happy is a complex matter, the game makes it quite easy.
Let’s give an example of the basic structure of building a
city. First, a city needs houses to house the people. This is
fine, but those houses must be near roads for travel and
fountains for hygiene. Then, farms must be built to create
food (or fisheries in other cases). This food must then be
taken a granary, where it will be stored and distributed to
agoras, which house vendors that will distribute the food to
the population. This doesn’t take into account the maintenance
offices, which must be built to prevent buildings from
collapsing, let alone the culture and aesthetic requirements
of the people.
The above paragraph describes, in actuality, a very small
portion of the gameplay mechanics present in Zeus. In order to
control all of this, Impressions has come up with one of the
best control mechanisms seen in a game of this type, the
sidebar control panel. This sidebar has EVERYTHING you could
possibly need in terms of information gathering and proper
city management. The control panel is broken into eleven tabs,
including population, husbandry, industry, distribution,
hygiene, administration, culture, mythology, military,
aesthetics, and overview. These tabs hold all the information
you could need, with both overview maps, textual descriptions,
and map overlays, all of which help perfectly manage the city
with a minimum of fuss. A nice touch is that the wheel on your
mouse can be used to move through these tabs, making
accessibility quite easy. The final nice touch to this control
panel is that some functions, such as building roads or
destroying terrain, are always present no matter which tab
you’re using, which helps out a great deal.
Other than the usual city building (if it could be called
usual), Zeus also throws into the mix a ton of content from
Greek Mythology, and this comes out in the scenarios you’ll
face in the multitude of campaigns included with the game
(more on this later). Unlike other games, where the mythology
gets merely lip service (I won’t mention names, but one game
that’s guilty of this rhymes with “Spoon,” or “Dune.”), the
characters and stories from Greek Mythology are fully
represented in an accurate manner. Building a shrine to one
particular God, for example, might anger another, causing them
to unleash some mythological monster on you. When being
attacked by a monster, the best way to fight them is to bring
in a hero, such as Hercules or Perseus. Each hero is only
capable of taking down a specific monster, so knowing your
Greek Mythology will be helpful (for example, you wouldn’t use
Hercules to whack Medusa).
Of course, if you have a problem with your city, your own
people will be more than happy to tell you about it. In a
feature introduced in Caesar III, you can click on any of the
city’s inhabitants, and they’ll tell you what you’re doing
right or wrong. This, coupled with the informative control
panel, will always keep you updated as to how you’re doing as
a ruler. The inhabitants of the city are very smart too. If
you have immigrants coming to the city, they’ll just walk
right in. If you build a wall around the city, they’ll find
the closest gatehouse. If you build more agoras or granaries,
your vendors and merchants will usually go to the new
buildings if they’re closer. The AI in your own people, as
well as those of other rulers, is quite impressive.
Speaking of other rulers, unlike the previous Impressions’
games, where you pretty much felt isolated from the rest of
the world, in Zeus, you’re fully a part of Grecian society.
Changing the view to the world map allows you to trade with
other cities, give them gifts in order to improve their
opinion of you, or to invade them. Interaction with other
rulers is much more important in this game than in previous
games.
Eventually, however, some ruler will dislike you enough to
try and invade you, and this is where the game’s one flaw
comes into play. Military control is quite abstracted in this
game, to the point where battles become downright frustrating.
You have the option of allowing either automatic or manual
control of your armies. The one problem is that, rather than
giving individual soldiers or groups specific commands, you
can only give commands based on attitude, such as “offensive”
or “defensive.” This means that you’ll have to move your
entire group somewhere near the enemy, change their attitude
to hostile, and hope they attack the enemy.
In an interesting twist, the armies you’ll command are
drawn directly from the population. This means that what once
was a Sheppard is now an Infantryman. This is interesting
because if the battles are drawn out, or you lose too many
men, your industry’s infrastructure can suffer due to the lack
of workers. This means that you’ll need to balance preserving
your army’s numbers while still having them repel the enemies.
I could go on and on in detail about the various layers of
complexity found in Zeus. There’s just too much good stuff
here, and it makes for one fantastic game. Whether you’re
trying to retrieve the Golden Fleece, building Athens, or just
playing in one of the included sandbox modes, you’ll have a
fantastic time with Zeus. I had more fun with this game than
with any of the Sim City games, and this was due to the
fantastic interface, the vibrant game world, and the treatment
of Greek Mythology. Overall, this is one game that I know I’ll
be playing for many months to come.
Visuals
If there’s one word that
best describes the graphics in Zeus, it’s “style.” From the
opening cut-scene, to the marble look of the menus, to the
vibrant graphics of the game itself, this game just exudes
style. Since much of your time will be spent looking down upon
your citizens in the main game window, this is where we’ll
focus our attention.
The main game window is broken into two sections, the main
view of your city and the control panel on the right-hand side
of the screen. The beauty of the control panel is that it’s so
unobtrusive that it never takes too much attention away from
the real star of the show, your city. The cities you’ll build
are a beautiful array of Grecian style and architecture, and
it’s hard not to believe that you could be looking at a real
Grecian city.
The real joy to Zeus, and other games like this, is
watching its citizens go about their daily business. The
people that will make up your cities are very vibrant,
colorful, and easily identifiable. You’ll always be able to
tell an actor apart from a merchant, for example, and the
animations for each character differs as well. Heroes and gods
always look more spectacular then the “common folk,” with
large, glowing auras and usually other effects (like little
lightning bolts for Zeus, for example).
The buildings that make up the actual structure of the city
are also very easy on the eyes. The different types of
dwellings that your people will inhabit are easily
distinguishable, and other buildings always have a style of
their own. You’ll never get a theater confused with an
infirmary, for example.
Overall, the graphics in Zeus are vibrant, colorful, and
filled with fantastic style. I had fun merely watching the
city go about its business, not interfering or altering
anything (once I had it sufficiently running, of course).
While some might find the graphics a bit “cartoony” for their
tastes, I find that they suit the look and mood of the game
perfectly.
Aurals
The high point of this game has to be the audio portion of
the game. First is the fantastic voice work, from “Book ‘em,
Plato,” to, “Dude, the merchant said ‘Move those goods faster
into that cart,’ and I said ‘Whatever!’ She’s such a Doric!”
There was apparently a lot of time, effort, and care put into
the voice work, and it only adds to the wonderful audio
component of the game.
The music is another high point of the game. There are
about twenty included mp3 tracks with the game, and range from
the atmospheric orchestra to a jazzy rap using voices from the
game (which is hilarious, by the way). Finally, we come to the
ambient sounds, which again fit the game perfectly. Overall,
words cannot convey the beauty of the game’s audio.
Solo
This game has a ton of single player game play. First, we
come to the adventures, of which there are seven. These are
linked campaigns that cover either historic events (The Trojan
War), or fictitious (Perseus and Medusa). These campaigns are
broken down into between six and eight scenarios of varying
length and difficulty. There are also three open play modes,
one economic (leading a city to total wealth), military
(becoming the greatest military might around), and sandbox
(basically, do whatever you want). These adventures and open
modes of play can translate into hundreds of hours of game
time.
The adventures themselves are broken down into scenarios
with specific goals, such as establishing a certain amount of
trade, building a successful colony, or summoning a hero. The
beauty of these adventures is that, unlike their previous
games, Impressions allows you to continually build your city
from one scenario to the next, thereby keeping the city you
started with and not having to start from scratch in each
scenario. This addition alone is worth the price of admission,
as this was one of the most frustrating things about Caesar
III or Pharaoh.
The adventures themselves range from quite easy to
stunningly complex, and the game starts you off with the easy
adventure, if you wish. The game also includes a tutorial that
covers most of the basics. The manual also describes the
various buildings and their relationships in exquisite detail.
Overall, there’s a lot of meat here for the solo player. If
this game is your cup of tea, it will keep you engrossed for
months.
Fun Factor
With its injection of humor,
mythology, and easy of use, I had nothing but fun with Zeus.
Unlike most games of this type, even losing wasn’t entirely
heartbreaking. The streamlined interface made playing the game
a breeze, and the humor and mythological storytelling kept me
coming back for more. In all, this is probably the most fun
I’ve had building a virtual city, and Impressions have done
such a good job here that I can’t wait for their next
installment.
Tips
- When building houses, make sure you have plenty of
fountains nearby, as hygiene is incredibly important in this
game. A few infirmaries wouldn’t hurt either.
- Never underestimate the importance of Maintenance
Offices. They can spell the difference between a city filled
with sturdy buildings, or an empty field filled with rubble.
Make sure you build plenty of them well within the range of
several buildings, so their coverage overlaps.
- Make sure you build your wheat farms at the right time
of the year. Farms always need a year to grow a full
harvest, and if you build them too early or too late before
or after the harvest season, your wheat reserves might come
up short.
- When placing houses, always leave enough room for later
construction of aesthetic and cultural areas, so that your
houses may evolve later. This will prevent you from being
stuck without proper room for such venues.
- Build plenty of cultural venues. When you do well at the
Olympics of Pan-Helenic games, you might have a chance to
host either of these events in your own city, boosting
profits, trade, and standings with other rulers.
The Questions
- Does it advance the genre?
Yes, by
streamlining what works and removing what doesn’t, Zeus is
the new standard in city building games.
- Does it offer anything new? Yes, a mix of
city building, storytelling, and mythology.
- Does it offer a decent amount of
gameplay?
Yes, seven multi-scenario
adventures and open play modes guarantee a long life.
- Is the product relatively
bug-free?
Yes, I alt-tabbed my way between
Zeus and multiple programs without one hitch.
- Does the documentation thoroughly explain the
game?
Yes, the 208-page manual includes
more than enough coverage of the game.
- Does this game have any features to keep it from getting
outdated?
Yes, the open play modes, plus
you’ll want to go back to the adventures just to see if you
can improve your scores.
- Is the game worth the retail
price? Yes.
- Is the game FUN? Yes, more fun than a
barrel of Hydras.
| Pros: Great graphics, lots of style,
wonderful music and voice work, streamlined interface,
easy to get into, a LOT of fun. |
Cons: Abstracted military and
combat. |
Final
Thoughts: I can’t gush enough about how great
this game is. When I first received my copy, I thought
that it would be little more than a Caesar III clone,
and boy was I wrong. Zeus surpasses both Caesar III and
Pharaoh in terms of design and content, and watching
your city evolve with the help of the Gods is both
impressive and rewarding. Impressions really outdid
themselves this time, and I can’t but recommend this
game to both newbies and experienced players alike. Even
fans of Greek Mythology should pick this up, just to see
the care and detail put into the coverage of the
content. Overall, Zeus is a great game that definitely
shouldn’t be missed.
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